MMOCC the isometric world scene, 2006–now
Archive. Archived from the original MMOCC Forum (2006–2010), recovered from the Internet Archive. The forum is read-only history now — the scene talks on Discord. If you posted here and want something removed, get in touch.

Multiuser Server in Python?

12 posts · vBulletin era
#1
ah i thought you meant python
#2
Quote:
#3
Hey, I was wondering if it would be a good idea to code a mmocc server in python, like would it handle the users or not.
#4
If it has socket support yes. Any language can handle a decent amount of users if it is coded well.
#5
Not sure, i'm pretty sure it would be okay. I don't know Python, so I don't know the pro's and con's. Aslong as you make it Threaded i'd say go ahead!
(Python does support threading, doesn't it?)
#6
i saw some socket libary for python, apparently its stable
#7
Python does support threading and sockets. When I get around to it the server for Loz's MMOCC will be written in python. I think it's a very good idea if you do go for it you might want to look at the python library module SocketServer.
#8
Okay, thanks for your help everyone!
#9
Why write a server in pthon?

It'd be easier to make a client in python, use an actual .exe rpogrammer (EG: VB.NET/VB6).

Either way, you'll have to have a computer on all the day, if you made a server in c/c++, it'd be faster than python.
#10
Or use something that will run on a unix system, because overall it's harder, better, faster, stronger.
#11
I see what you did there

Python runs on unix btw
#12
My post was in relation to the VB6 comments.

Recovered from /coding-wise/11060-multiuser-server-python-2.html · captured 2008.