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Full Version: Selling iPhone/iPad MMO Client
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that is hawt!

i would buy it, but i dont have a mac for iphone development ColonP Hope you get a good price!
(06-02-2010 04:07 AM)fatman1 Wrote: [ -> ]that is hawt!

i would buy it, but i dont have a mac for iphone development ColonP Hope you get a good price!
Thanks! I hope I do too ^-^. I've certainly put a lot of work into it.
Pretty awesome, good luck selling ColonD. Shame you're not going to be seeing this project through - it looks good Happybracket.
I wanted it George :|
Btw, for all you not having a Mac there will be a new visual studios coming out soon that lets you make iPhone apps. (What I have heard)
(06-02-2010 05:27 AM)shadow Wrote: [ -> ]Btw, for all you not having a Mac there will be a new visual studios coming out soon that lets you make iPhone apps. (What I have heard)

Just a rumor / hoax.
Kinda cleared up by Microsoft http://twitter.com/microsoft/status/14850981422

Although it could still happen, but I really cannot see it with apples anti developing with anything other than xcode stance. Although the license agreement doesn't specify say you have to use xcode, but you have to use apples compiler and link against their libraries.
Would be nice though, as would proper support for .NET. I can dream.
(Sorry for going even further OT >_>Howyoudoin

(Watch me regret this post in 6 months when it happens)
That was about him not appearing at Apple Conference, not the program.
I really don't wanna go off topic cause I do wanna get this sold but I don't think it will happen yet, at least not now. Apple seems to be quite protective over its development process and if they won't allow Adobe who collaborate with Apple often then I can't see them allowing Microsoft. That said Apples most advertised piece of software for Mac is probably Microsoft Office so they aren't THAT anti-Microsoft and I think the consider Google to be their main rival now. Ah well, we shall see. If you wanna continue this further then make a new thread and I'll be sure to contribute Happy
Is it coded in Open GL ES?
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